A new CS:GO Defuse Map called ‘de_oneup’ after the graffiti used (and also technically there are only places to go a floor/level up – the map is fairly flat, and no-one had used this name lol), it’s small and fun but only half optimized as still learning to map, it is still a box skybox. de_oneup Has been clipped for smoothness and keeping the bomb inside the map 🙂
Renamed to de_checkpoint! A great peice of mapping design by DrJ4y, who is new to the CS:GO scene but not new to CS or mapping. Originally designed for a WW3 Scenario on CS:GO, and is still being worked on so expect updates! This map is playable now and has some great visuals.
A recreation of his real-life workplace at a sign company in the UK. “A rival sign company has set out to destroy the Maxwell Jones factory!” This is his first CS:GO Map, this map is best designed for deathmatch mode.
Description: Classic, A & B bomb sites, medium sized map – still under construction but playable, my first go at making a CS:GO map
So I was learning how to make a map for CS:GO and originally started out with learning how to make doors, buttons, lighting, custom textures, models and a mini map (the mini map is the latest update – which is still slightly off but its my first attempt)! It will be updated from time to time but it’s not my main priority at the moment in life, so bear with me, but subscribe here: http://steamcommunity.com/sharedfiles/filedetails/?id=880994188 and hopefully you’ll notice it gets updated through the steam workshop.
Currently the A bombsite is B and B is A (i’ll fix this on the next update).
I was playing comp solo which is normally a bad idea, to make things worse I was on T side to begin with on Aztec, and not only that one of my team members quit and left us with a bot. That didn’t stop me though 😀